I've been making games as a hobby for around three years, but I've always felt a bit dissatisfied with my games because they didn't really carry a strong message or value. It takes a lot of work to make a game that's functional and visually appealing to begin with, so I was never able to focus on narration.
Around a year ago, I found out about Bitsy and was immediately seduced: with no coding required and a handy tile editor, I could finally skip the technical stuff and work on the meaningful part of the game experience!
After working on it for several months, I published a few days ago the first game I feel genuinely proud of: a Bitsy based on Ursula Le Guin's theory of carrier-bag fiction. I feel really inspired by this tool and I will keep on making more narrative games with it in the future! Thanks Adam ^_^