Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles

Implemented pause! I thought there'd be an in-engine "Pause" function but GMS apparently doesn't have that. I was intimidated by the idea of pausing everything myself, but it turns out it was pretty easy! I do set the speed of the ball using "speed" though, so at first I stopped everything else but the ball would just venture out into the great beyond, unfettered by all the pesky collision code.