Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Really enjoying this so far! Maybe the soundtrack hasn’t fully kicked off yet, but it seems like I need to max out the volume on the playdate to barely hear the music.

EDIT:
Yeah the volume could definitely be increased by at least 1.5x. I wandered off to the top right area first and just wanted to give props for the little fire going out animation, it’s polish like that that really gets me into the game! Unfortunately because I went there first I missed out on dialogue from the hotel person.

AwesomeNick! Thanks for for playing AND for the info about the volume - it's now on the list of things for me to check out when i finally get a physical Playdate to test on! (soon, i hope) - my plan is to compare it to a bunch of other games and try to make sure i'm in the same ballpark.

missing some of Basil's dialog - i wanted make sure i had a few places where the story didn't demand you to stay locked-in to a linear experience - so you could feel free to meander a bit - in any single play-through there might be a small handful of things you won't see because of the path you took.

(+1)

Definitely felt the intent to let the path be a bit more non linear, good stuff! For reference on the volume, Eyeland at max (11) on my playdate speakers matches the volume of crankin’s time travel adventure at 4. 

Anyways, just finished the game and had a blast with it! Followed you on itch and am looking forward to any future projects of yours :)

I'm glad you liked it! ...and that IS a big difference in volume, thanks.