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(+2)

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

Firstly, I would like to thank the creators of the game for inviting me to player the game, I feel really honoured and appreciate the invitation to play the game.

This was an interesting horror game that makes use of the main theme of Surrealism to create a horrifying mood and atmosphere for the game. The visuals were cool and I loved the voice-acting for the characters in the game. It makes the game more surreal and real at the same time. The idea of the game is primarily about walking through a series of objects, locations and incidents that appear to be linked to the main character and getting chased by mutated monsters/beings in the game. The game is definitely really intriguing and nerve-wrecking when it comes to running away from monsters and finding the right way to go. The entire environment created for the game was really stunning and horrifying that I am amazed at the amount of effort put into building each area of the game.

I felt that the game was lacking in terms of player interaction as there wasn't much for the player to do besides from running around, looking for collectibles and running away from monsters. It would be cool if there were more things to do in the game like the maze puzzle near the end of the game (Bricks section). Other than that, it would be cool if original assets were used in the game to make the entire game even more unique. However, the ending of the game was amazing and I really liked how the storyline was told in the game, through horrifying events and objects, causing the game to feel really complete as a whole.

Thank you for reading my comment and I wish you good luck in your future endeavours.

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Thanks for playing! I completely agree with you that it needs some more player interaction, and that'll definitely be something I look into - if not for this game, then for the next. 

At first it was a completely interaction-less "visual tour" type thing, but I decided to give it some sort of interaction. Then, I had all these "great ideas"...puzzles, items, etc. etc., but I got to the point that I realized I'd be working on this darn thing forever if I kept implementing everything I'd intended, so I had to put a fork in it somewhere.

This game was kind of improvised from the beginning and ended up becoming something totally different than it was intended, so I did learn a lot about planning ahead more next time.

Thanks again!,

Andy