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(1 edit) (+1)

For the standard whip upgrades, i found the few buffs applying to skills was a nice touch. However, I haven’t had much testing done on the critical whip outside of its original use to hunt slimegirls easier. I may have to go back and see if I can fix that issue. 

Having a full diamond set is totally fine by me though. I was watching a friend play through the game and he got loaded with gold at the casino and managed to purchase a full set of diamonds for his equipment, but honestly he was having a lot of fun too. I think if it makes the game more enjoyable, even if it is an exploit, I’ll leave it in.

Maybe it is enjoyable for others (and I would be lying if I said it wasn't fun using diamonds in armor and watching enemies do little to me), but it renders using other gems in armor pointless in comparison. The combination of 350 hp and 15 def and 15 mdef is too good that the benefits from other gems cannot compare. 

I am not specifically asking for a nerf for diamonds in armor but adding a something extra to the other gems so that it isn't a clear-cut choice that diamonds are 100% the best option. Perhaps the other gems could also increase hp in various amounts. Maybe have these gems affect certain attributes like crit chance, evasion rate, accuracy, or light regeneration rate. I think it would help diversify the build options and add some replay value.

Also, the quest giver for The Cursed Attire, after completing the quest, seemed to act as if I had still not turned in the equipment, so talking to him again resulted in giving me a copy of the quest reward. I accidently spoke to him 3 times, so I have 4 of Vorigan's canes in my inventory.

(+1)

Noted. I’ll address these issues for the public release.