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(+1)

No camera control was a poor choice on this one. Also, UI wasn't responsive so largely unplayable on an ultrawide monitor - game jam tip - either build your game in a window with a set size (i usually use 1080p) or make sure your UI is responsive.

Could not smash crates 0/10

Moving by swinging the sword during dialogue, hilarious :D

(+1)

Thank you very much for the feedback.