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I feel like I've missed a lot of what's going on in this game because I can't really understand the audio. Subtitles would have been helpful, especially since there is distortion on the voice.

The music is ominous and the setting is grim, so there is nice thematic cohesion.

The gameplay is confusing and I again feel like I'm missing something. I played for several minutes, but only saw two ducks, which were very hard to pick up. I ended up jumping on the conveyer and pushing them to the ground and it still took me a very long time to get the "E" button to work. After that, the duck fell on me from the ceiling. I think feedback on a successful use of E would help a bit, as would making the ducks easier to pick up.

It's unclear what to do with them after they are picked up.

Art is nice and duck physics are fun, I enjoyed pushing them around and knocking them over :D

I think you gotta click the mouse button to collect, and right mouse button to drop! The 'E' is for turning the conveyors on/off?

Hmm, controls were really unclear. A better tutorial would have helped a lot. I do think my issues with processing auditory input were a big factor, I really just couldn't understand anything that was being said without subtitles. I was just going off the controls listed in the game description on its itch page.

Thanks for the feedback, it's really appreciated, and really sorry you had trouble with the audio. I'd considered adding subtitles, but unfortunately there just wasn't enough time to implement them. I'll try to at least include a transcript of any dialogue next time.

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Totally makes sense! Was a great concept overall, just not as accessible as needed. I have some issues with audio: I have trouble understanding words without subtitles, but i am an outlier in terms of audience. Your game frustrated me a lot but I imagine most users won't have auditory processing issues. As someone who's dealt with this for years, I really suggest including subtitles or avoiding audio cues altogether if you can't include alternative text. Forcing progression based on hearing something is quite abelist. Not everyone can hear or understand what they hear without subtitles. For that reason, I really didn't like your game. It made me feel deficient.