FEATURE REQUEST: There should be support for bigger textures. Right now I am making a model of a creature that will be big in game, and though it will be pixel art, it uses a 2048x texture (for its size, of course). I haven't yet been able to even import the texture.
I get this request a lot, but also here I'm bound to the limits of Godot 3.x. I don't have access direct to the OpenGL API, so there is a problem with uploading the textures. I can't define the textures as streaming textures, so the textures don’t get uploaded to a fast access memory -> uploading == slow. With 4.0 and Vulkan it will change in Godot maybe.
So, I have 5 textures and if I need to stream, let us say in a extreme case, 5 * 2048 * 2048 * 4 bytes each frame! So, the upstreaming of the textures will take a "while" and cases lags and this results in a not so fluid drawing experience.
At the moment, I didn't found a way to increase the performance with Godot 3.4 with higher resolutions.