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ravnfrost

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A member registered Nov 15, 2021 · View creator page →

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Hey, thank you for your response! I think it's a pity, and I hope it gets solved in Godot 4.0! But in the meantime, how difficult/inconvenient would it be to add an option in settings of enabling higher res textures "at your own risk"?

FEATURE REQUEST: There should be support for bigger textures. Right now I am making a model of a creature that will be big in game, and though it will be pixel art, it uses a 2048x texture (for its size, of course). I haven't yet been able to even import the texture.