Hey, thank you for your response! I think it's a pity, and I hope it gets solved in Godot 4.0! But in the meantime, how difficult/inconvenient would it be to add an option in settings of enabling higher res textures "at your own risk"?
ravnfrost
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Dasher and Clashy exercises for C++ course on Gamedev.tv
Proyecto de ejercicio para TOKIO School - please don't pay for it, there's nothing inside