Tried importing the GMS2 version in GMS2.2.0.343 and it had one error, there's a mistake in player_score (Scripts-->Gameplay-->Player-->Score Lives Etc) where it uses the calling instance's x/y instead of argument0/argument1. The body of the script should look like this, then it compiled fine for me:
if(argument3 && argument2 > 8000){(Alternatively you could use argument[2] instead of argument2 and so on for the other arguments, this might be why you get an array index error)
global.playerlives++
effect_spawn_textpopup(argument0,argument1,"1UP",c_lime,c_teal,font_retro)
}
else{
global.playerscore += argument2
effect_spawn_textpopup(argument0,argument1,string(argument2),c_white,c_black,font_narrow)
}
If this doesn't solve the problem for you, could you please copypaste the entire error message? Usually it hints at where the error occurs.