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Tried importing the GMS2 version in GMS2.2.0.343 and it had one error, there's a mistake in player_score (Scripts-->Gameplay-->Player-->Score Lives Etc) where it uses the calling instance's x/y instead of argument0/argument1. The body of the script should look like this, then it compiled fine for me:

if(argument3 && argument2 > 8000){
    global.playerlives++
    effect_spawn_textpopup(argument0,argument1,"1UP",c_lime,c_teal,font_retro)
}
else{
    global.playerscore += argument2
    effect_spawn_textpopup(argument0,argument1,string(argument2),c_white,c_black,font_narrow)
}
(Alternatively you could use argument[2] instead of argument2 and so on for the other arguments, this might be why you get an array index error)


If this doesn't solve the problem for you, could you please copypaste the entire error message? Usually it hints at where the error occurs.

the player_score already looks identical to the one you just sent. the error message only says "GameMaker: Studio AssetCompiler encountered a problem. Index was outside of bounds of the array." Then, at the bottom of the Output log it says:

/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono exited with non-zero status (82)

elapsed time 00:01:25.4687960s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.0.258/bin/Igor.exe -options="/var/folders/w4/215d0gjj3b7f5sql711p01jr0000gn/GameMakerStudio2/GMS2TEMP/build.bff"  -- Mac Run started at 11/03/2018 19:35:20
FAILED: Run Program Complete



p.s. let me know if you'd rather communicate via e-mail or whatever's easier