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Ah, okay. This might be a design problem with no perfect solution.

In Cthork, with player vs NPC rolls, you typically just have the player roll against standard difficulty (DR 12). You can also apply penalties or bonuses based on weather conditions, the skill of the opposition, etc.

Those 'subtract from 20' values are for if an NPC needs to use a skill on their own. For example, Spot Hidden on a dingy room, or Climb up a cliffside.

That said, calculating 1 DR for every 5% of the NPC's skill definitely also works, and your method gives a lot more nuance to opposed rolls. I think GMs could use either.

(+1)

Basically, in your above example, the Night Watchman's Spot Hidden DR 7 isn't the difficulty for players to sneak past him. It's the difficulty for him to spot non-player things in his environment. If he does try to spot a player, the roll for the player to sneak past him is DR 12 + optional modifiers assigned by the GM.

I figured out a better way to phrase this and patched the document!

The current version, 5.15.22, should resolve the issue.

Wonderful!  Thank you!

No problem!