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Many thanks! It worked!

Frame rate was all over the place and there were some texture coordinates mess up when closer to the near clipping plane, but all in all, it worked. I couldn't test with sound, but the console outputted a lot of errors regarding it.

Machine:

  • Core 2 Duo CPU     E7400  @ 2.80GHz

  • 2Gb RAM

  • Intel HD Graphics

  • SSD

  • Xubuntu 64-bits

It's not such a bad machine - compiling C++ is a breeze.

(+1)

No problem, and thanks for the update!

Performance is probably bottlenecked by your embedded GPU, but I'm also aware that the game is not as well-optimized as it could be. I know about the sound-related error messages – audio should work fine regardless, it's just a result of somewhat sloppy programming for a jam game in an engine I had never previously used :)