Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Ayo, so I downloaded your linux version and 1) the framerate drops like a brick and 2) are these supposed to be character talksprites?



Output of lscpu:

Architecture:            x86_64   CPU op-mode(s):        32-bit, 64-bit   Address sizes:         39 bits physical, 48 bits virtual   Byte Order:            Little Endian CPU(s):                  8   On-line CPU(s) list:   0-7 Vendor ID:               GenuineIntel   Model name:            Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz     CPU family:          6     Model:               142     Thread(s) per core:  2     Core(s) per socket:  4     Socket(s):           1     Stepping:            12     CPU(s) scaling MHz:  46%     CPU max MHz:         3900.0000     CPU min MHz:         400.0000     BogoMIPS:            3601.00     Flags:               fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc                           art arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pci                          d sse4_1 sse4_2 x2apic movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm 3dnowprefetch cpuid_fault epb invpcid_single ssbd ibrs ibpb stibp ib                          rs_enhanced tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid mpx rdseed adx smap clflushopt intel_pt xsaveopt xs                          avec xgetbv1 xsaves dtherm ida arat pln pts hwp hwp_notify hwp_act_window hwp_epp md_clear flush_l1d arch_capabilities Virtualization features:    Virtualization:        VT-x Caches (sum of all):        L1d:                   128 KiB (4 instances)   L1i:                   128 KiB (4 instances)   L2:                    1 MiB (4 instances)   L3:                    6 MiB (1 instance) NUMA:                       NUMA node(s):          1   NUMA node0 CPU(s):     0-7 Vulnerabilities:            Itlb multihit:         KVM: Mitigation: VMX disabled   L1tf:                  Not affected   Mds:                   Not affected   Meltdown:              Not affected   Spec store bypass:     Mitigation; Speculative Store Bypass disabled via prctl and seccomp   Spectre v1:            Mitigation; usercopy/swapgs barriers and __user pointer sanitization   Spectre v2:            Vulnerable: eIBRS with unprivileged eBPF   Srbds:                 Mitigation; TSX disabled   Tsx async abort:       Not affected

Hey, thanks for the comment. I saw your message on Discord & followed up, so we can troubleshoot there.

There definitely should be talk sprites; I'm surprised the game was able to boot up without the sprites loading fully, so I'll have to look into that.