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As the error says, you need to have FUSE installed on your system to run AppImages. But you could always download the LÖVE file and run it directly with LÖVE. Or just run it with Wine like you did. Sorry for the inconvenience! Distributing LÖVE games is a bit tricky.

Good point about precise aiming, it’s actually implemented for joysticks, but a different solution would be needed for keyboards, like using acceleration. But I found that rotating back and forth a couple of times does the trick as well.

I actually more enjoy the game with short ranged ships, it is more intense that way. Basically the gameplay comes down to spinning constantly, and finding a short window of time when you can cool down your laser.

Thanks for playing and for the helpful feedback! :-P

I have FUSE installed, but on my system the corresponding library can be found by one of the names libfuse3.so, libfuse3.so.3 or libfuse3.so.3.10.5, while LÖVE seems to want libfuse.so.2 specifically. Not sure what to do about that!

Yeah, playing short-ranged ships made me spin like crazy, but for some reason I could never find a nice window to cool down and not get destroyed :D

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Oh, it seems that AppImage requires FUSE 2, but you only have FUSE 3. Interesting! What distro are you on, out of curiosity? On Arch Linux there are 2 packages: fuse2 and fuse3, I have both of them installed.

Yeah, it’s tricky to find a window for the cooldown! :-D But you don’t need to cool down all the way to 0%, I usually try to keep between 60% and 90%, because the laser actually deals more damage when it’s heated more.

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I’m using Gentoo, it has both FUSE versions (FUSE 2 and FUSE 3) but I only have the latest one (FUSE 3.10.5) installed.

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Just out of curiosity, I finally managed to run the native Linux version :D

I did --appimage-extract as it suggested, which extracts the contents of the contained virtual filesystem (now I see how it uses FUSE internally!). It couldn’t find the extracted libraries, however, since they are in this extracted location and not in the standard paths, so I either had to use LD_LIBRARY_PATH to temporarily add the library paths or LD_PRELOAD to simply preload all the libraries from this AppImage (I chose the latter). After that, the game launched!