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Excellent! Very well polished! The gameplay itself looked excellent and the sound effects and music all fit cohesively.

I'm curious what your model for the AI looked like?

Are you planning to do more with this project?

Did you find the music from Freesound.org as well?

Thanks for the feedback and playing my game! The "AI" is just a super basic script (see below)

export var speed = 250

var ball


func _ready():

ball = get_parent().find_node("Ball")

func _physics_process(delta):

move_and_slide(Vector2(0,get_opponent_direction()) * speed)


func get_opponent_direction():

if abs(ball.position.y - position.y) > 25:

if ball.position.y > position.y: return 1

else: return -1

else: return 0

I have a couple things left I want to implement and bug fixes. I also wanted to get the GDFG community critiquing it because I find other game devs tend to have pretty sound advice on things to tweak or add :)

Yes all sounds were from Freesound.org!

Haha wow that's awesome. I'm so fascinated by the different approaches to AI...sometimes the implementations are so simplistic.

I'll have to checkout Freesound.org - in the past I've mostly just looked at opengameart.org but I liked what you had