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(1 edit) (+1)

This game is great and I'm very excited for the stuff you have planned on it. I noticed you were really warm about feedback so for one I wanted to say that you have a very lively and 'lived' in game world here. All the places feel super distinct and the landmarks are incredibly amusing. I appreciate the focus on ambience over strict market grinding as well, and the comic humor really works for me :p


I have some feedback on the fishing though, it's kind of too slow for what it actually is. The ores are a 1 button click to mine and I can get 3 of them in 3 seconds. The fish though take around half a minute or more to clean out in an area, this means on a per money basis mining and trading are just the more economically studious since they are more profitable and have less risk associated. Obviously, not everything in a trading game needs to actually be economically satisfying, but I really love a satisfying fishing game with feedback. So I don't know if this is already the case but if there was a way to make the catch of rarer quality or bigger based on when how soon you hit the button, personally that alone would add incredible charm to the fishing mechanic. Otherwise this a great demo and I'm really excited to try the full game whenever it comes out.

(+1)

Hey there! Thanks a lot for the feedback! We're glad that you found the game as cosy as we intended! ✨

Right now we're currently working on the full-release version of the game, and it already has a lot of content planned for it! Of course, we're also thinking about how to re-balance and make the game more fun and interactive, and one of the first things we edited was the price of ores. Time-wise, fish now sell for more and ores sell for less, but we also want to experiment with upgrades later down the line to continue to make both activities, and others, more rewarding rather than just reducing their prices for them to be on par.

As for fishing, we'd like to further experiment with its mechanics too. One of our designers proposed some methods that let the player have more control over the rarity of the fish the player can catch, but we're yet to iterate on that. The game is growing in so many areas we'll take some time to go back to certain aspects to make them pop more! 👀

Thanks again for the feedback! And we're happy to hear that you like the environments and landmarks! We've got a lot more already on the works, and they really add plenty of charisma to the world. If you'd like, we'd very much invite you to join our Discord Server, since we'll be releasing an early demo for the new version fairly soon and would definitely love to have your feedback, either then or later down the road when the game releases! Cheers! 🐳