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If you're still interested, I recently wrote a Python script to convert Wolf3D maps to OBJ files: https://github.com/adambiser/wolf3d-map-to-obj

That's pretty awesome. But my main goal is bringing the geometry into DOOM.

In case you're unaware, ECWolf is a ZDoom-based Wolf3D port which might might save you the trouble of exporting to the Doom format since it reads them as-is.