Glad that worked.
I had been checking the code and wasn't seeing anything that would cause the two to interact with each other that way.
This is a popular Wolf3D modding community: https://dhw.wolfenstein3d.com/index.php
The WAD support is there for the ECWolf3D port, which is a lot like ZDoom and can use WAD/PK3 files instead.
As for sharing, I would suggest looking at how other mods are shared. I don't recommend sharing the original game files. Most mods require users to start with their own copy of the game and overwrite files with the mod files. Or ECWolf3D is an option because I don't think it requires overwriting game files, just sending the WAD/PK3 of the mod. I might be wrong about that. I have not tried ECWolf3D very much.
Questions about ECWolf might be better asked at https://dhw.wolfenstein3d.com/index.php. I don't have much experience with it to be much help.
Since 1.19.414 also has this issue, that means the minor change I made in the installer didn't break Windows 11 support. It just didn't work to begin with... I will try digging around to see whether I can find something about NSIS installers that Windows 11 doesn't like.
Are you able to try running the installer from an elevated command prompt and tell me whether it outputs an error message?
I will also see whether I can setup a Windows 11 dev VM and duplicate the issue.
Here is the virustotal.com scan of the installer: https://www.virustotal.com/gui/file-analysis/YWVmYWY3ZTZlYWY3OTRhMThiYWI3NmZjZGR...
I have not added any malware, secret installs, bloatware, etc.
WDC is at its heart solely a Wolfenstein 3D editor, but I've managed to patch in the ability to edit Rise of the Triad: Dark War maps using the same technique that was used for Nitemare 3D maps. Again, this process isn't very user-friendly.
Since WDC can only edit Wolfenstein 3D's GAMEMAPS style map files, you much first create a Wolfenstein 3D-based project. Then go to Import/Export -> Import Map, find the RTL or RTC file you want to import and hit OK. This will import all 100 maps from the file, which will require you to recompile the GAMEMAPS file using the new settings for Rise of the Triad.
Now go back to File -> Project Information and click the "..." button on the "Map Data File" line. Select the ROTT.wmc file.
Make your changes to the maps. When you're done, go to Map Tools -> Export Multiple Maps and click the right arrow to move your maps from the left to the right side. Click OK, set your file name, and save.
Play the game and try out your new levels!
If you're still interested, I recently wrote a Python script to convert Wolf3D maps to OBJ files: https://github.com/adambiser/wolf3d-map-to-obj
I click "Download Now" on the itch.io page, then "No thanks, just take me to the downloads".
Then I see "WDC-1.18.404.exe" and click "Download" to the left of it.
The save file dialog appears, I select a folder location, and click "Save". I checked the folder and the file is there.
At what point does it not show anything to download for you? I just tried the download myself to see whether perhaps itch.io was glitching.
You need to first compile the data files (File -> Compile All or File -> Compile -> <the file name>) and then run the game from your project's Output Folder.
You might need to change your DOSBox config file for the game to point at the output folder, too, depending on how you have that set up.
I don't have much experience with ECWolf.
Main new feature in this release is the ability to export in UWMF format for use with ECWolf. This feature is somewhat experimental and might go through some changes over the next few releases.
Single letter shortcuts have been added to the map and image editors which will hopefully improve their usability.
The previous version has been left up in case this release has issues.