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Hey. Unfortunately, I was not able to reproduce this bug on any of the computers available to me.

However, I've adjusted the shader to make it a little less sensitive and pushed version 1.0.3. Let me know if this fixes the night time visibility for you. Thanks!

(+1)

I tried the latest version and it seems to be working fine now! Still has the screen tearing in fullscreen, but again that's not too big of a deal.