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(+3)

Took me a few hour-long sessions, but I managed to finally beat it. Got super lucky towards the end and found a machete that one-shot the big, hulking zombie guys.

Damn good for 7 days, which isn't surprising considering how great Oceanworks turned out. There's a huge amount of room for improvement, which I know you're working on and I'm stoked for. Here's my impressions of the post-jam version though-

  • Crazy high difficulty spike right out the gate. Eventually I learned the meta and decided that if before floor 3 I didn't come across a weapon upgrade to just restart. I feel like this might've been alleviated by making the "crawler" zombies a one-shot kill from the beginning, as the early floors were missing a type of weak, cannon-fodder enemy variety.
    • To add- I wasn't crazy about having the first floor of the game always be completely empty, unless the rate of things spawning there were just extremely low. There should be at least one or two items to collect here, as either health or ammo would definitely ease out the curve.
  • Some camera orientations made combat unfair. Like some others have said, going south without having the floor plan active is almost always a guaranteed ambush by an off-screen enemy. Maybe a button to "peek" a few tiles in a certain direction would help, or making hallways appear on the map the same way full rooms do.
  • The "flesh flower" enemies were totally OP. I like the idea of an enemy that kind of "poisons" you and drops you to one hp, but maybe having your health slowly regen after getting hit would help. The meta for these guys was essentially to get hit, then run around without healing and down the rest since they can't kill you. The problem was with other normal enemies lurking around that would catch you at one-hp, especially when you have no herbs.
  • Strange game-pad quirks? I played with 360 controller and I had an issue where if I died and pressed the A button to continue, it would close the game. Not sure what was going on.

Those were some of the biggest things I was off with, but otherwise great framework so far. To be honest I kind of got a little addicted just trying to beat this thing, so you got a good hook going on. Super excited to see a more expanded and polished version later.

Cheers~

(+3)

Hey, congrats on your win and thanks for the in-depth review! The current version of the game is already sooo different and pretty much all of your points have been improved on. There should be a demo coming in the next couple of months. If you enjoyed the jam version I'm sure you'll also enjoy the demo as well. Thanks again!