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(5 edits)

I don't know what to make of this. I don't know how my character works or how the only(?) other character works. I don't know what my goals are or how to approach them. I don't know if these deficiencies are in the game or in me.

On a purely technical level: text should appear faster and not jiggle.

(edit: Second try. Any attempt to take a proactive action in the gameworld gets me a not-really-grammatical blurt of third-person narration and kicks me back to the title screen. Except one time my interlocutor announced she "had sage" and gameovered me apropos of nothing.)

(edit: Actually, a lot of the game has a translated-from-another-language feel to it. And it's hard to imagine Emily Short writing such hyper-stilted dialogue. (The ghost is off-kilter intentionally, I guess. But the human's diction is nearly as odd. And the intermittent blurts of narration are worse!)

I absolutely do not know what to make of it.)

(edit: And a few hours later the author talks about the game on her blog. Which gives a bit of context for the experience, if not the oddness of playing it.)