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(+1)

. please don't put anything next to the game folder in the zip (Credits.txt)
. sexy menu work, sounds reminded me of GTA SA, probably because I don't usually play JRPGs, which might be closer
. Q/W instead of Q/E for tab switching is odd, but minor
. nice tutorial intro, would have skipped if it was the whole wall of text instantly
. text might be too slow by default
. the dungeon diving is pretty exciting even without understanding it directly, the images and sounds feel like solid intuitive feedback at first impressions
. I can appreciate the value that time pressure adds, but without the knowledge of what happened, I feel punished for trying to read the text, which seems to be against the point of having the text in the first place, at the same time I don't know how you'd go about fixing that without removing the thril
. gem polishing button mashing feels funny after getting read some morals about this not being a gacha
. I'm unclear as to what the lore explanation for running out of time is
. also was confusing about low health between runs, thought that I'd start the new run with low health, not that I know how health works atm
. feels like I'm navigating a 2D dungeon, but not seein it
. extremely responsive
. all feels good, but I can't seem to predict what's going to happen at all, which makes it hard to plan, not sure if that's a downside or an upside 
. aggy monke is a nice touch
. I see, the timer is my lantern light, that makes more sense now
. dance music started, not sure what caused it

This is the kind of game I like to find, both fresh and familiar at the same time, all wrapped up in a smooth experience.  I think you're onto something with the quick-fire event system, makes we want to prototype something similar. Definitely gonna make it.

(1 edit)

Thanks a lot for the long and detailed feedback. All valid points I take in consideration. I'll answer to some points if you're ever interested.

- The Menu sounds remind me of the Gran Turismo games, but it was not intentional
- I'm gonna ditch wall of texts for quick imaged tutorials (idealy)
- I differenciate Gacha from Collectathon games, maybe that's a mistake
- Having better illustration of what is happening would be hard but I want to get at it
- You're now putting too much new ideas into my head!
- Might include Lore in the game with progressive content unlock according to feedback so far
- Please hire me if your own prototype makes millions!

Cheers