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(1 edit) (+1)

Oh boy that might be an issue, most likely an enemy missing in one of the arrays for waves that breaks the spawn system, will have to look into it as soon as I get to my PC. Volume controls are another thing I need to work on. As for attachment positions, I do agree it can be a pain at times but because of the nature of how it's working idk how I'd do something like that, which is why I just put a marker at the 1 slot. Thanks a bunch for the feedback!

(+1)

Ah, hopefully you can figure out the issue. Too bad about the attachment positions thing but if there's no reasonable way to slap an overlay on the turret during the picking sequence due to orientation issues or something what can you do. At least it's not too big of an issue. Though I'd still consider an option to return to the previous zoom after picking a weapon a pretty nice feature if it's not too much trouble to implement. Anyway, you're welcome and thanks again for the generosity.