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On basic abilities, to me the 3d6 characteristics feels like it could result in characters with very different effectiveness/resilience, especially where it feels like gunslingers should be less fragile/more competent. Have you considered other options of roll/keep, like in Mausritter or Knave,  or (my current favourite) the lookup table approach used in Fleaux? 

Hmm, interesting approach! I’ll have a look and try out some different ability generation methods in playtesting. Definitely worth investigating, thanks!