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Amazing presentation! I love the clean presentation and sound effects. The way levels are constructed and deconstructed is just *chefs kiss* I managed to get through the tutorial and opening batch of missions and there were are many neat ideas here already. 

One complaint I have is the restrictions on camera movement. There were a few times where it felt like I had a solution but couldn't get it because I wasn't allowed to rotate the camera a certain way. It would be nice if there was a little more leeway in the game recognizing when you've lined stuff up to, but that's probably way too much polish to expect this early on. I also found this really really challenging! But I'm a dummy so that could just be me. 

Can't wait to see this when it's finished!

Thanks for playing!
I did restrict the camera to never be 0 on the X axis because I don't want "orthogonal" links, perhaps the avoid angle is too wide. As for links leeway, that might be in part because of small screen size (no resolution options yet), but I'll try to increase the grace radius a bit.