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I like how you made the player have to do things, and I think it adds to the point where the Jack grabs the handle away from you. If it had been a cutscene, it wouldn't have felt like one had lost control.

Thanks! Jack scene was definitely the one that breaks the earlier patterns of the player being in full control. Thought it was a suitable way to build a last scene.

Yes, it does highlight how suspiciously simple the last key is, though it was foreshadowed every other time the clown appeared.