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This was neat. Reminds me of Event[0] or The Stanley Parable. Looking and moving around was slightly jittery. I liked that I was dropped in, free to explore before given directions on what to do. I got the context of the situation just from reading the bio's on the stasis pods.

I think if there was more to the story it would've felt more "complete". I was curious why our character woke up, but that never gets answered. Which is a good thing, since I was hooked enough to care.

Great job!

Thanks for the feedback!  I'm not sure why moving around would have been jittery.  I'll have to look into that and see if I can replicate it.

Yes, the game is taken by the perspective of someone who doesn't know whats going on.  The character doesn't know - they're only a passenger.  And you don't know.  Lots of games do this to give more of a natural reason to explain some things.  It also adds some mystery and interest as you say.

Yes, sorry for the abrupt ending.  There's a lot more to the idea and I neglected to figure out an ending for this shorter version.  It's a good leason for next time.  Even in short game jam games people want/need closure.

Thanks again!