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this has a really neat vibe. i can't say i understood it but i'm interested to see where it goes! the purchasable items seem superfluous- they're all healing items or equipment, and the single fight is more of a story event. seems like the kind of game that doesn't need a combat system to me, but maybe it'll be more involved in the full game?

thank you so much for playing! and yes, the combat is intended to be very light and was a bit experimental for me. i'd like to make it a bit more refined in the full game. the store items i'd also like to add more purpose to in the final ver of the game as well! this gives me much to think about. thank you so much again!