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(+2)

Not a fan of the new map system at all - it runs really slowly, for one thing.

More importantly, by the time you can't see the map at all and you're running around in circles making sure you didn't miss any weird side passages for the key, it's just a chore more than anything.

There are invisible traps everywhere, the same three or so kinds, and even if you know where they are, it's not like you can avoid them. They don't go away when you step in them, either. There's no game in this.

I'm now well and truly stuck on the fourth floor, and I'm not sure if there's *actually* key missing, or if the game just isn't registering that I have all of them... 

Oh also, the paralysis effect isn't actually wearing off gradually like the debuff says it ought to? And Panacea doesn't work on *any* of the status effects in the maze.

(1 edit) (+2)(-4)

Bruh you're complaining too much just level up your character if you're having a hard time because of the map blacking out then go to the wiki because there's a map there that shows you where all the keys are and your panacea not working is probably a bug

(+1)

Also the kiss effect from the 4th level isnt remove from panacea you have to finish the level for that

(1 edit) (+1)

Agreed. Invisible traps, mostly-invisible map. Not like you can AVOID any threats after level 2 anyway because the fog of war, enemies always directly behind, invisible traps, and no corridors more than one tile wide just make you have to use items to remove status effects every tile. Skill checks every two seconds. Enemies with 8-attack barrages with a skill check on each attack. Does who's making this know what "fun" is? Because an entire dungeon dedicated to save-scumming is exactly the opposite.