Agreed. Invisible traps, mostly-invisible map. Not like you can AVOID any threats after level 2 anyway because the fog of war, enemies always directly behind, invisible traps, and no corridors more than one tile wide just make you have to use items to remove status effects every tile. Skill checks every two seconds. Enemies with 8-attack barrages with a skill check on each attack. Does who's making this know what "fun" is? Because an entire dungeon dedicated to save-scumming is exactly the opposite.