Hellooo! I was wondering if the game on the itch.io page will have all the features or if you will make the full release on steam only and this one on twitch is the demo. Another question is; how would you access the different caracters and backpacks? would you have to unlock them in some way via an acievement or by defeating the game X amount of times (or, rather, defeating the different bosses of each floor type.). I'm just curious.
Viewing post in What's next for Backpack Hero? comments
The full release will be paid only. You can get early access as we continue development by supporting our Kickstarter - only 68 hours to go!
We are releasing on Steam first, but we may also put the game on Itch.io or other platforms.
We will probably introduce Satchel, the second character first and at first there may just be a character select screen. Later on we will have characters unlocked through the "Town" which you visit after each run.
Wow, that was an extremely fast reply.
And hey, that's good to know. Will there be any sort of "lore" between characters and the world? like the main (current) character is like a cheesemonger looking for new cheeses sorta deal.
Also, a suggestion;
secret rooms that can be found with a special item (I.E a special map, key, ect.) that would be classed as or higher than legendary. The loot in the secret rooms are (or would be most usually...) exellent, and perhaps might contain a relic or weapon that is usually found elsewhere or obtained in a specific way (such as the Fox Raiper). Perhaps it contains a secret passage to go to another area [like the swamp area.]
Anywho, take it or leave it, your game is amazing and I love where you are and where you will take it. I would gladly pay a chunk of money to buy this game. Also, if I may ask, How much will the final game be?
oh! good to know, and thanks! I would also like to ask; is the map system/generation based on the binding of issac? it reminds me of it alot, minus the "free roam" rooms. Again, It's really cool, and thanks :)
I hope you have a good development process, I know it can get stressful.
I have been compiling a data chart on your game, and I'd like to know your personal opinion;
What's your favorite loadout you've had/tried? (if you have, As I know your more than likely very, very busy.)