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The app is still in an early stage, there’s not yet a dedicated version for common ARM-based mobile systems (iOS, Android). It was designed in mind to be both desktop and mobile friendly, and the dev-tech behind is platform independent. So it has a potential for a mobile release, but I just could not guarantee possibility. But I’ll post an update when there would be progress on it.

Ah, I see! I just wish there was a way to get the full version on mobile. But even the trial version is not too limited, so that's fine!


I was wondering about a coding thing too btw. Would you recommend Lua as a good starting language to learn, or do you think I would do better learning python or something first to get a feel for programming languages?

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It depends, someone finds Lua is easier for a beginner, the others prefer Python. I’d like to share some of my experience as a glance.

Lua and Python in common:

  1. Both are scripting, dynamic typed, weak typed. Pro: there’s no complex compiling pipeline, it is often just one click to launch a new program; Con: it doesn’t check variable types before running, so you have to keep in mind which variables are for what, but good naming would help.
  2. The languages themselves do not offer the ability to create a game directly, Lua is often embedded in integrated development kits, Python can import game creation libs.

Differences:

  1. Lua is prototype-based, Python is class-based. Someone find class-based is more intuitive than prototype-based to understand, but once you get the idea of prototype, in my personal opinion, it is more elegant for game development.
  2. Because of its embedded nature, installing a Lua-based development kit is often simpler than Python.

Finally I recommend you to try them both, for example the Love2d or my Bitty Engine (trial on steam), and pygame, try reading and modifying some example code, evaluate the documents and communities, make some short programs by your own, then choose the more comfortable and easier to understand one. If you feel difficult to get into it after attempts, just switch to another. And once you get used to one of them, it will be simpler to either dive further or switch to another. Overall I recommend them both than other languages (JavaScript, C#, C++, etc) for beginners.

Thank you! I'll keep this all in mind. I've considered Python before, but I've never looked into Lua! I think my goal is eventually to learn C#, but I figure it'd be better to start with Python or Lua. 

Tysm for the links to programs to try!!! I wouldn't have known what programs to even use to try out these coding methods n stuff. I'll absolutely check those out :) 

What makes things easier for me is game creation programs that are WYSIWYG for easily seeing what you're affecting. Or, if I want to just learn the programming straight out, I think I'd love to find some sort of game that teaches it. With my ADHD, gamification works wonders on keeping me engaged. 


Hence why TLoP is amazing! Let me just say, I was SO happy when I found this game. I was having no luck finding any games that game-ified coping mechanisms other than like, breathing ones! Then I saw this game and was like "this is EXACTLY what I was looking for holy crap!"


Id love to make games like this one day. Not exactly like this of course, but maybe for other coping mechanisms and stuff. Basically, I'd love to learn to make games that help people like yours helps me :D

Np. Keep up your work, you’ll achieve it someday.