cute little game!
Jupiter
Recent community posts
I'll mess around with it. Recently I was trying to put some dark shading like when characters are scared in animes over my character's eyes to express fear, but I wasn't sure what dimensions I needed it to be or if it was even possible to layer it under the hair. Any ideas? Would screenshotting the app and adding the coloring I want in CSP on a new layer, then exporting that new layer and pinning it somewhere, work you think? Alternatively I guess I doesn't matter if it's over the hair some, I just want to give the fear vibe for when I'm playing a horror game.
So I should screenshot the app and color in where I want on a new layer then export that layer and put it as an accessory? The tip about being able to pin to hidden parts is also super clever!
I think the tricky part is I want my earrings accessories to move and jiggle a good bit when I move, but I wouldn't want a face texture to move like that. Would adjusting the movement subtlety could cause an issue for that?
thank you! is there an epilepsy warning in the game for the flashing lights? I'll definitely put one in my stream/recording description if I play the game (assuming people streaming/let's playing it is okay with you, that is), but I just also like to know if the dev puts warning in too at the start since its something i appreciate
oh, i almost forgot, what about screen shake and motion blur? those are more of a nausea thing for me, but with warning i can sorta deal with it sometimes. are those in the game?
Is there a way to make it so that the custom items don't sling around? For example, I wanted to put the halo kind of around my character's head at a diagonal angle. But despite turning jiggling off and pinning the item to the hair/head, whenever I shake my head the halo is slung out of place. Is there any way to make them fully attached to the head to where they stay in place and move at the exact same time as the head, rather than acting like a rubber band whenever I move? I hope this makes sense!
I was wondering if any other customization options were planned, such as letting us alter the body size of our characters? As a fat person, I would really appreciate being able to represent myself as fatter. Even if it was just "regular shirt1" and "plus sized version of shirt1", rather than a slider. I'd appreciate anything! I'd be willing to even draw and try to rig them myself, but I'm not sure how I'd go about that to format it for your program. The only other new things I would request, if possible, would be to add some basic facial hair like stubble, beard, mustache, goatee if at all possible? For folks that wanna present a bit more masc! I don't care if they'd have hair physics or not; even just basic static ones would be cool!
Honestly, if there was a template for the skin and for the hair that we could export to a drawing application, then import back in after we edit it, that would go a long way alone! It would be so cool! Please consider something like that sometime if at all possible. It would add so much more customization! However, if that'd be very difficult to implement, I understand. You're the expert on your app, not me!
Moving on, I had some questions about textures:
Speaking of textures, l had a quick question about textures: is there a certain size image we should use for textures, such as for clothes and hair? I want to add a highlight and some little planetary designs to my hair, but because I don't know what size image the texture should be, I don't know where on the image I should add highlights and decorations. Or if I wanted to put a design on their shirt! If you have any templates or anything for the various textures so that we can format them properly, that would be wonderful! Because if I make the texture too small, it gets blocky and repeats, but if I make it too big, the highlights or design might not show up at the placement I was going for. Any templates, advice, or workaround you can share? Thank you!
When I check "connect to twitch" and then reload Vtuber Kit, it takes me to my browser where I just get this error:
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Unable to connect
Firefox can’t establish a connection to the server at localhost:8080.
- The site could be temporarily unavailable or too busy. Try again in a few moments.
- If you are unable to load any pages, check your computer’s network connection.
- If your computer or network is protected by a firewall or proxy, make sure that Firefox is permitted to access the web.
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I'm on version 0.2.0. I get the same result if I try to load from any other browser.
Yay! That's terrific to know, since that means I can use the live2d guides for further advice that part if needed!
Thanks for letting me know; I look forward to watching anything you make next :)
And if you need any help when it comes to captioning the next one or anything, I'd be happy to help! Whatever makes Inochi guides more available and accessible :)
Okay! I'll listen through this one soon and if I have any confusion over any words I'll just ask for clarification 😊! And I appreciate you saying you'll be happy to add captions to the next one! It's unfortunate that there's no auto-captioning feature for this so thank you for your consideration for next time!
I'm curious actually, what program is did you make this in? I make occasional game tutorials myself on YouTube, but there's a game I've been struggling formatting tutorials for due to the wide variety of topics I'd need to cover for one section. So an interactive tutorial/manual thing sounds like what I should maybe try doing instead?
I really like the formatting you did here, it's really convenient and user-friendly! It even seems to work on mobile in landscape mode I think which is extra cool.
Anyway, I am just glad to see a nice detailed tutorial for the Inochi program in general! It seems to be quite underrated!
Thanks for adding captions to the next one, I'll keep an eye out for it! No rush, though.