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PS: about this part: 

> Once per round, the killed PC’s player adds their CHA bonus (or a d6, their call) to any roll made by another player, before or after the roll.

I like the "spirit" boon bonus to the still-alive allies, but I think that the d6 part doesn't to justice to the CHA ability. You already spelled out that "Wisdom and Charisma are often ignored as “dump stats” in favor of abilities with more combat utility, but now feature uses that should help keep PCs alive." Removing the d6 part will make CHA shining a little bit more.

PS: did you tested the game with at least 3-4 characters on the field? If two or three of them dies during a big showdown, that means that the last one actually can add 2 or 3d6 to one roll, every round, hypothetically boosting it a lot. Can he sum all those spirit bonuses to the same roll?

(+1)

I playtested with 4–6 players each session. They were very cautious players, and you can often flee from danger to regroup (and get your friend back in the game even sooner), so I don't think we ever saw multiple characters get killed in a single fight. If multiple characters did get killed, though, then yes, you could see them both boost the same roll. I don't really see a problem with that, personally.

The option to roll a d6 instead of CHA bonus was added because some players don't feel like they don't get to participate if they're just saying "I help them" and don't get to roll a die too. I encourage you to modify the rule at your table, though!

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A nice house-rule could be: you gain xd6 each turn, where x is your CHA (min. 1). So you still enjoy rolling those d6s, AND you maintain CHA importance. 

Of course, with the caveat: max 1d6 for roll.