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I hope that all my advice made it into the book!  But mostly I think it comes down to to usual sorts of things:

  • Make sure everyone is on board with playing JRPG-style good guys.  It's fine if some folks want to be outwardly prickly, but a heart of gold is pretty essential.
  • Make sure everyone knows about and understands Share a Moment -- it's really the key to making a lot of things work.
  • On a related note, use the "Ask them how they feel" GM move a lot. It can spark a lot of good roleplaying.
  • When possible, try to tie things back to the backgrounds of the PCs -- this is a little tricky if you're running a pre-written scenario without pregens, but anytime you can find somewhere to re-use something someone created during their character creation instead of introducing a "new" element, it's usually a good idea.

Are you planning to use one of the Assignments I've provided as a start, or are you making your own?

Oh, and also, if you are playing online, I created a Google Sheets character keeper here: https://docs.google.com/spreadsheets/d/1O4F7S531piD-gboNIqFZIyKID0iT7psFVyLWgZnt...

You'll want to make a copy for your own use.

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Thanks for all the advice. :) they are all great. I will remember and use them all. I plan to do my own task and setting, but I will use all the rules and advice. Thanks so much for google sheat we actually want to play online so it will be a great help.

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Great! Let me know if you have any questions, or any ideas for improvement to the sheet.  I look forward to your feedback on the game.

Also, one thing that I'm putting in the next revision, and the only thing from that list that I think is important enough to merit a mention is a change to the question list for the Child of Heroes.

Replace "What about them do you most want to emulate?" with "Who wishes them ill, and might try to use you to do it?"  -- This gives the Child of Heroes a bit more worldbuilding agency and the GM a little bit more useful material to work into play without really sacrificing much.