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This game acts like it would be forgiving, bouncing your character if you end up just slightly off, but is actually quite ruthless. If you can’t reach the safe spot in time, you’re carried away with no hope of getting to safety, and the indicated safe spot is rarely the one closest to you. But the indicator is the only thing you feasibly have time to react to, so you end up trying to rush across the entire map when really you were better off staying put!

It wasn’t until my ninth run that I noticed there was actually a potential win-condition. And while there is thankfully a “skip conversation” button, I would have appreciated reset putting you right back into the action. Especially since it’s possible to accidentally reset in the middle of a good run!

(+1)

We agree with every note, thanks so much for the detailed comment.

Love your game's title already, looking forward to checking it out after work