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(1 edit)

I love the visuals of this game, the intro and the theme. The gameplay really doesn't deliver though. You clearly went overkill with the intro animation and the visuals, but you should always put the gameplay at the forefront in a game. Seems like you poorly implemented the AI, the collisions, and the game overall. 

Piece of advice: always develop the gameplay first, and when the game is fun to play then focus on the visuals and everything around it. Often times you will notice the game is not fun, and have to go back to the drawing board to think of a different game loop.

Don't let the scoring system of this jam fool you. the gameplay is not 20% of what makes a good game, its 60% of it, and even more. Visuals are important because they will decide if someone tries your game, but the fun gameplay is what is gonna make them stay.

Anyway, congrats on your first submission ever to a game jam! 

edit: I tried the version on 4EVERLAND and after you press play, the screen goes black, and the debugger says :

TypeError: Cannot read properties of undefined (reading 'setPosition')

(1 edit) (+1)

Thanks for the  constructive criticism!  Yea,  this was the first time I ever really completed anything, and I've never implemented difference scenes until now, or AI. Actually the game was never intended to have AI, until the last 2 days of the jam I decided I had to cut my first idea, and simplify down. But really I should have realized that sooner so I could have made it much better.  For sure a lesson learned!  But I'm also just impressed with myself because what took weeks before to do, I did like 1-2 days of mad typing.  So it kinda showed me that sometimes development can  be fast.  Since its a jam, I cant make improvements yet, but    I would fix the AI and implement all the gameplay abilities and moves (ball curving, special hits, better movement animation) multiplayer etc. Hopefully I can one day show you the real vision of what this game is supposed to be!!