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(1 edit) (+1)

Thank you for your in-depth review of the game :D. Yeah it was made for last year's jam, and I agree I kinda messed up the dash mechanic a bit. It never occurred to me that dash should also work when you're not holding a directional key.

Hmm, maybe a game with curved dashes could be a cool concept...

I was working on a game this year too, but time constraints made it unfeasible to finish without stressing it for way too much. Here's an image of the game:

 

(+1)

Okay, that IS confined! Reminds me of Rayman 1 last boss where you must dodge projectiles while walking between moving columns of magic fire!