Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

So after the bad end, none of the new skills show up in the skill list? Not sure if its just a visual glitch or if because we did the bad thing the system decided to not actually give us the skills? Ive only played the Pyrrhus part and it was great btw 

On a semi-related side note im now wondering if MC will ever start remembering those 'alternate timeline' endings? I may be mistaken but i thought we'd kept the skills we got during the ratkin error timeline? Though maybe rat affinity was given after the error reset, i suppose i could check but it would probably just be better to ask you. 

So, what are your thoughts on how the errors and resets function within the world itself? Do you view it just as an alternate timeline that all but gets destroyed once MC takes a more proper route? Or can/do things like skills and vague memories follow MC one he is made to take the main path? Honestly i don't mind either way, i just wanted to be sure of how you intend it to be looked at since these are clearly going to keep happening XD

(1 edit)

Yeah i was wrong about the rat affinity skill, it was given and then you were given am option that would lead to a bad end, so it definitely would make semse that skills developed while on the run with Pyrrhus werent carried over since it all took place within the choice-zone of the reset. Still, im very interested in how you think the errors and resets work in-universe, its such an interesting mechanic that could either have no effect on the story or a massive effect on it. Because of the meta nature of the game both im general and in universe since the MC knows this world isnt exactly 'real' it could be really cool if the MC became aware of the resets and started doing things on purpose that causes them, especially with the introduction of the amorality skill in Pyrrhus' last route, you could have MC purposefully start doing really dark things that will force a reset in order to gather more skills, and have a concurrently running storyline where not much is different except internally MC is slowly becoming more and more dark from abusing people and things in these self created error timelines. 

Sorry that was just a lot of rambling XD im really enjoying this game exactly how youre making it so you dont even have to consider my weird ideas haha, keep up the great work! 

(+4)

i left mc's cognizance vague on purpose since oihs isn't meant to be a timeloop story. the bad ends are just meant to be fun little inconsequential content, so i probably won't pull on this thread since it can get very complicated. your theory is definitely feasible though, so feel free to entertain your own imagination lmao

Well, there was a VN where it turned out the villain had the reset button the whole time.  The leads remember because 1 of them was cursed and the other had a higher being for an ex-girlfriend.

That kind of thing sort of keeps the complexity down.