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Hey! For the drill moving back and forth I just mocked this up in Photoshop. Depending on what game engine you're using and whether it's drawn as a sprite or a background object you need a script or chunk of code that adjusts the drills draw position in a loop to create the back and forth movement.

Tile-able means the drill graphics are semi-modular, you can take different sections of the drill and repeat them or take out some sections to make different sizes and lengths of drill.

Hope this helps!

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I'm creating everything from scratch in "Java" and I have tried to do something similar to QUOTE: "you need a script or chunk of code that adjusts the drills draw position in a loop to create the back and forth movement"EndQuote: The background of the game was that randomly generated or setup with an engine? I have an idea on how I can add objects/background parts but extracting them from the SpriteSheet will be a little challenge. I'll end up having to draw each one first before using in paint to make the level. 

All the example images were mocked up and animated in Photoshop, I never actually put a game together with them! If I had to I'd store chunks of the level layout in one matrix and then copy those chunks in to another matrix which represents the level layout in a random order to build the levels. 

Depending on what graphics library you're using you might be able to use the tileset image as a texture atlas and not have to extract anything.

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Interesting, so basically kinda like int map[][] = new int[10][15]; map {0, 1, 5, 0, 1, 2 etc..}; 

Yeah, that'll work!