Hi! Hopefully you are still around here on Itch.io, I downloaded this pack and was wondering how you got the drill to move back and forth, and explaining the tile-able meaning?
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Hey! For the drill moving back and forth I just mocked this up in Photoshop. Depending on what game engine you're using and whether it's drawn as a sprite or a background object you need a script or chunk of code that adjusts the drills draw position in a loop to create the back and forth movement.
Tile-able means the drill graphics are semi-modular, you can take different sections of the drill and repeat them or take out some sections to make different sizes and lengths of drill.
Hope this helps!
I'm creating everything from scratch in "Java" and I have tried to do something similar to QUOTE: "you need a script or chunk of code that adjusts the drills draw position in a loop to create the back and forth movement"EndQuote: The background of the game was that randomly generated or setup with an engine? I have an idea on how I can add objects/background parts but extracting them from the SpriteSheet will be a little challenge. I'll end up having to draw each one first before using in paint to make the level.
All the example images were mocked up and animated in Photoshop, I never actually put a game together with them! If I had to I'd store chunks of the level layout in one matrix and then copy those chunks in to another matrix which represents the level layout in a random order to build the levels.
Depending on what graphics library you're using you might be able to use the tileset image as a texture atlas and not have to extract anything.