Hi, I don’t have Tiled implementations for the tileset. As there’s many different ways to implement tiling I’ve left that to users based on what works for their games. I do periodically update the tileset to make autotiling easier based on feedback or my own experiments. For the time being, for the roads and rivers, if they’re on their own layer, using an edge based terrain set should work.
There's plans for future asset packs and updates, and a dungeon set would be cool, but my next planned update is to add snowy tile variants to my village asset pack.



















