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Hey, thanks!

In the mockups I did the timing for the dust animation has the last few frames displayed for longer than the first few. The "Dust-duplicate..." sprite sheet repeats some of the frames in the sprite sheet so you can play back the animation with this original timing without having to adjust the timings in code or scripting.

(although the animation looks fine with all the frames displayed for the same time anyway...!)

I see, thank you for the answer! Looking forward to posting the game I'm making with these assets here soon.

Have a great day!