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Wait, didn't you already upload a demo for this? o_O

(+1)

I consider that a prototype, I decided the Unity version should have been redone in Unreal Engine because with Unity it all felt so goddamn janky, maybe due to my incompetence at coding in Unity outside of usual spaghetti code or something, but with UE it felt less janky given the tools I was provided with that, including Blueprint scripting.