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Mentors Sticky

A topic by Cheeseness created Feb 25, 2022 Views: 1,112 Replies: 2
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Host (5 edits) (+1)

Hi people!

Once again, we've brought onboard a group of experienced game developers and tech developers who're happy to offer their advice and perspectives to participants across the jam. You can find them in Discord, and can ask questions by tagging the "@mentors" role, or by mentioning any of them individually, and they'll do their best to answer when they're around (with everybody spread across the globe, we don't have a set time that people will be around for, but everybody's going to try to drop by at least once a day across the course of the jam).

We're still waiting to hear back from some people, so expect this list to be updated closer to the jam start date.


Akien

Rémi Verschelde (Akien) is the project manager and maintainer of Godot Engine, the free and open source 2D and 3D game engine. He is a long term contributor to Free and Open Source projects, including the Mageia Linux distribution since 2010, and various libre games such as Lugaru, OpenDungeons or Jump 'n Bump. Playing games exclusively on Linux since 2005, he's always happy to help indie developers willing to support this marvelous platform. Open to any questions regarding FOSS, licensing, Linux gaming or Godot Engine. French guy living in Denmark (he/him).

You can find Akien on Twitter and Github


kubecz3k

My name is Jakub, I'm a co-founder of kivano.games - we created and released couple of mobile and PC games. I'm also a Godot Engine contributor and heavy engine user. I will try to answer some Godot related questions during the jam :D Have fun everyone!

You can find kubecz3k on Twitter, and you can find Kivano games on Discord and their website


mdiluz

Marc is a Lead Software Engineer at Unity, focusing on tools primarily on Linux, in the past he's contracted for Valve primarily working on improving GameMode after working at Feral as Linux Group Lead. He specialises in C/C++/C#, Linux, and SDL, and has been known to dabble in Lua, Golang and Python, as well as with Video editing and 3D modeling.

You can find Marc on Twitter


Trevor Powell

Trevor is a twenty year veteran of the games industry, having worked at various Maxis, Atari, Krome, and Electronic Arts studios, and is now running his own small studio where he specialises in C/C++, SDL, OpenGL, build automation, game cameras, and almost every aspect of game feel while coding in vim, debugging in gdb, and unapologetically writing run-on sentences about himself in the third person.

You can find Trevor on Twitter


Cheeseness

Cheeseness is a Linux based game developer/artist/writer/everything else, who makes his own games as well as taking on freelance work and the odd porting job. His current major project is a palaeontology themed take on Minesweeper where excavated fossils can be assembled into skeletons between digs. He's super enthusiastic about helping others and can't wait to see what comes out of this year's Linux Game Jam!

You can find Cheese on Mastodon/Twitter, some of his games on itch and some of his writing at cheesetalks.net

Submitted

I see The Linux Gamer is not mentioned here. Is he not one of the judges like he was back in 2018?

Host (2 edits) (+1)

Gardiner and I made the decision to replace judging with mentorship in 2019, with the primary reason being that judging tends to only benefit those who need it least.

Instead of having judges highlight games that are already visibly "better" than others after the fact, the community as a whole can draw more value from having experienced developers around to answer questions and offer advice that can be actioned (or ignored) before the jam ends. It also helps to make sure that the jam is framed as a challenge/learning opportunity rather than something specifically competitive.

This year (and in 2019), most requests for advice have been happening on Discord, so that's where our mentors are present. If it's of value, I just made another thread sharing some less project-specific tips from them.


I believe that Gardiner is planning to do a video of his favourite submissions this year. I'm also planning to stream submissions again this year as well. That said, it feels important to me to highlight that our opinions are just two among many and to signal boost other people's coverage with equal prominence, since a diverse a look at submissions is more valuable to the community as a whole.


Hope all that sheds some light!