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(+4)

i found my account that i hadnt used in many years just to comment on this (i was actually going to create a new one but my email was already used--)


anyway- i wanted to say, this is amazing, the characters are interesting, the scenes are fun, the plot is interesting, and the mysterious air it has is just straight up amazing


i also love the drawing style, it doesnt looks professional, but that adds to the charm and makes it much more unique than if it had


there was also a few mistakes, like addressing koko as he a few times, or phrases that didnt make much sense in the translation, but it didnt happen very often and i'd say its not bad at all


its also a bit short, but short & good is better than long for the sake of it and bad, so while i wish it was longer i understand why it might be on the shorter side


my only real complaint is that, while i get thats not the focus, i wish we could see happy endings with other choices instead of bad ends


this is gonna get very spoilery so for anyone who is yet to finish watching/playing it, dont read my past here

!!SPOILERS:!!!

in regards to the bad endings, i wish you could see more outcomes of some of them, for instance the one where koko kills miroku - i'd love to know what koko does now that she did that, would she snap, would she stuff the protagonist body with something to make him not look dead? would she harm herself? 

also as a small note in regards to that - i feel like the bad ending where she kills the neighbor would be better if it wasnt straight up evil, koko is meant to be someone you'll like right? and i did, but ever since that potential scene happens where she does that, the entire rest of the journey i was like 'well, she did kill someone apparently for no reason then murdered us, is that someone i can trust' - in that case i'd prefer if the neighbor had attacked her & thats why she ends up killing the gal, maybe then she stabs you by accident, be it cause reflex or whatever, that way she would be at best a anti hero instead of a villain - tho this is a small thing and it wouldnt be needed, just..the general advice is: be careful of how you make the characters look even in potential bad ends, cause it'll affect how people judge them in all other endings too

or for when you pick the 'neither' option & you end up killed by the girl on the streets, it'd add a lot if we saw koko or her neighbor reactions to it, what they might do, etc! than simply a 'end' and thats it


alternatively, i'd love to see some alternate good endings, like you actually being helped if you choose her neighbor instead of her being killed, based on things you told or didnt before, even if it was smaller i'd like to see more good possibilities, just being killed is way less fun, plus that way people would be able to discuss which ending they like the most, their fav characters based on that, and it'd give more reason to give more scenes with them - and hell, even going bad for longer could be fun, a end where youre tortured for half of your life would be more interesting, if we're going the bad ending route


and a small thing - in regards to you (author) comment about people being bored by too much dialogue:

 while its possible that too much dialogue could make it boring, i'd imagine most people who would bother to play a VN to begin with wouldnt mind that much, and those that mind wouldnt mind playing, a famous example is doki doki, where in one of the scenes you can talk with a character, it has a lot of topics about a lot of things and people love it, hell, some even made a mod that expanded that scene to go on for hours and hours, people who like VN certainly wont be complaining about dialogue, its kinda the point, its like reading a book, as long as its interesting, it can go on and on and people will love it

that being said, if you ever worry about people getting too bored, drawing more scenes can always help, be a mysterious one, a bloody one, a cool one, or even outfit changes, different scenarios, etc! your art is pretty good & fun, and with such a monster-world outside, theres a lot of potential, and you could easily make it not boring, i watched a video that was over 1hour on this and loved every second, i doubt more hours would've made me unhappy

i also wish we got to see the true forms for the spider & koko, or maybe more scenes with their traits being used 

That being said, i loved this game & everything in it, my suggestions are just for how it could be made even better / future advice, what you have here is beyond amazing, i will certainly be waiting for more

im also all in for a koko sequel! koko 2 must happen! or at least a koko 1 expansion, like how DDLC did, that way we could have extra built ontop of what is already great

And by the way - i saw that you mentioned wanting people to test if things worked out & proofread - i would certainly not mind doing so, i have a lot of free time and i have a good grasp of the english language - might have to give you a follow on twitter


anyway, overall it was a really good time & kept me entertained & was a lot of fun! and sorry for the huge comment, but i wanted to give my thoughts & tell how amazed i am, and since i saw how you usually read & reply, thought this would be a great opportunity to do so!

(+1)

Thank you very much for your review!

(I will answer as I read you again from the beginning).

The drawings certainly could not be professional, since in fact, I had never drawn anything like it "seriously". The only thing I did was the vn of Lune (in another software that I bought years ago and it gave me more headaches than joys)

I am aware of my limitations in this regard, and in fact, I had many more "creepy" and "romantic" scenes in my head, but since I am unable to capture them for now, I used to limit myself a bit at the story level. Since, if I am unable to represent something well, I must approach it in another way. To make up for this, I tried to work for a few weeks after finishing Lune to find a style that I liked to do, and thus the character of Koko was born. (Specifically, now I see the clothes I drew and I feel embarrassed lol).

As I said in other comments, and as a curious fact, initially the vn was not going to have an English translation. Since I made a mistake in the software (noob mistakes and not having a clue about programming), and I was unable to get the software to generate the translation lines for me. Luckily, and when I was finishing Dear Rebeca, with what I learned, I was able to solve it.

I usually dedicate 1 or 2 days exclusively to translating, with some rest for my eyes and mind. Then I check that everything fits in the context of the story, that there are no spelling errors, etc. And even so, I know that it will have many errors that escaped my sight, or perhaps because my level of English is not high enough to perceive that it is an error. So for that, I apologize! I will try to be more careful and try harder in that aspect as well. (My native language is Spanish).

What you mention about extending the consequences of "bad endings" a bit more, I love your idea! Although it seems obvious, it had not occurred to me until now, so I make a note of it.

Although, I like to see bad endings as a "what if" as well. But you're absolutely right. One thing I tried to do with the endings was to add a bit more variety, since leaving it as a simple duality in the "good or bad" ending also seemed monotonous to me. Next time I'll try to expand on those details, of course.

I'm really kind of silly to think "maybe it's boring to read too much" when we're talking about a visual novel, haha. Many times I would have liked to expand more in the dialogues, but as you say; to make it more dynamic the ideal would be to draw more scenes, it is something that in DR for example, I tried to improve. I should be more confident with that.

Finally, I never thought that my little vn would have such an impact on the rest. (I would be happy to know that 2 or 3 people played it, and they told me that it made them have a good time, that was my goal). That's why many times I've mentioned that Koko was more like my first experiment. A beginning, more than a search for perfection

Thanks to your comment, it has motivated me to continue striving to improve!

(+2)

I understand Spanish and English but since your main language is Spanish I’ll go from here with Spanish 

Quiero saber si en algun futuro cerca harias un manwha o manga en la applicacion llamada “webtoon” por que con una historia como esta podrias convertirte en un original y ganar dinero pero de verdad me gustaria ver esta historia mas extensa o prolongada y me encanta el concepto es bien detallado pero quisiera saber mas sobre koko y seiichii por que no sé menciona mucho sobre sus personajes y si en realidad estan juntos por que seiichii no invita a koko a su apartamento o a sus padres la introduce y seria bueno un manga de un montruo y un humano juntos aunque no es original el concepto y las marcas en koko me impressionaron era creativo y unico y aunque las ropas no eran bien diseñadas como quiera tuvo impacto y dejo un review perfecto

Espero ver algun tipo de libro o manga en algun futuro y quisiera ver esta historia continuada o actualizada en alguna forma pero de verdad que me dio un impacto fuerte y la historia estuvo fenomenal de verdad de verias echar un vistazo en webtoon

Buenos Dias/Noche de un fan de usted :D

(+1)

(I will also answer you in Spanish if you don't mind)

He escuchado bastante de esa página, webtoon, aunque nunca he entrado, así que no estoy muy seguro de la clase de contenido que hay ahí. A mí también me resultaría interesante hacer alguna clase de cómic, o manga; porque sería una forma distinta de narrar. Pero por ahora me resultaría muy complicado hacerlo.

Prefiero invertir ese tiempo y esfuerzo en una novela visual, ya que es un formato que me gusta más. Por ejemplo, me gusta mucho cuando puedes tomar pequeñas decisiones, aunque sean en el diálogo, o sentir que de manera directa o indirecta eres parte de la historia.

Pero, lo tendré en cuenta. Pensándolo un poco,  cuando mando una vn a revisar para poder ser publicada en la Play Store, suele tardar 1 semana. Con Dear Rebeca durante ese tiempo intenté añadir alguna ilustración extra, la música, etc; por separado. Quizás pueda intentar añadir alguna clase de historia a modo de cómic/manga en el futuro como extra para usar ese "tiempo muerto", o quizás poner algo de mi dinero para pagarle a algún artista que quisiera ayudarme con ello también. No puedo decirte nada con seguridad, ¡pero lo tendré en cuenta!

Gracias por el comentario y tu apoyo. ^^

(+2)

ps: dando reply en español por que veo que todos hablan ingles Pues aqui para que hables español y no tengas que traducir mucho o algo asi :D

Saludos Desde Puerto Rico :)