¡Me alegro de que te haya gustado! Y me temo que no hay más finales, suponiendo que hayas obtenido el final bueno, el resto son malos.
((^^ゞ
Eroraen
Creator of
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I make my drawings, interface, and scenarios with Photoshop, and I export them in PNG format. But you can draw in any program you feel comfortable with. The rest is a matter of animating the parts by programming them.
I'm not sure exactly what you mean by your question, but if I can help you, you can send me a message on my Twitter. (@eroraen)
(。^▽^)
*POSSIBLES SPOILERS*
In several of my previous games, I had ideas for some design or scenes that perhaps didn't quite fit the tone (either erotic or gore). So I just avoided those parts a bit. Now, more or less, I know how to do that kind of "censorship" as an optional thing, I hope it will give me more creative freedom in the future. I also didn't expect anyone to use the screenshot function. In fact, I don't even remember it exists. So I never actually tested it, haha. :P
I realized that many of my endings are always very tragic or pessimistic. That's why I wanted to do something more "nice" this time, or pleasant. Although in Sumire's case, I don't know whether to consider it a bad or a good ending. I originally wanted to add more endings to each character, and make a route for Manami too. As well as being able to search for more items to unlock interactions, secret routes, and even some extra characters. But, it was starting to be too much work for me, at a time when I couldn't dedicate so much time to this.
The reason why Seiichi doesn't show his eyes, is to represent that he is traumatized and hurt, as you say, because he probably won't stop crying. (Regardless of the ending in Reiko). Originally, Lirius was to be an additional character. In fact, I think I left her sprite as a character (both censored and uncensored) in the files. She was supposed to be a monster that you could kill to advance in the cave, or with whom you could dialogue, depending on the items you had. This is something I discarded in order to shorten the length of the development a little more.
Someone told me that he had a Ren'py error with Rebeca as well. In fact, she can intentionally throw a Ren'py crash. It's not a bug, as it's actually a simple picture. In all my testing, though, I've never had a crash or bug in that regard, so if it's not the picture I programmed, it could be something that never happened to me, or the will of Rebeca herself. (Which would be perfect). 🎀
Thank you very much for your comment and feedback. I'm always happy when someone shares their experience and thoughts about my games. I know they're not perfect, but still, I hope you had a nice time with them! Thank you so much. :)
*POSSIBLES SPOILERS*
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They are all the protagonists of my previous visual novels.
Koko and Seiichi are the main characters of "Koko" (the first game) and "Reiko" (the second game). Rebeca and Daniel are the main characters of "Dear Rebeca".
And this easter egg or secret route is a continuation of both Rebeca and Reiko's ending.
When you start a new game, and you type the name Daniel, there is a slight interaction. Also, when writing the name of the doll Rivká, if you name her with some names from my previous games, there is 1 small reference to them.
Hello! Now that I more or less know how to apply optional censorship, I think it might give me a bit more freedom for some scenes. (Whether it's nudity, blood or anything else). As for adding something ARG, I would like to do it when I come up with something interesting and fun to solve. But these are elements that I always keep in mind.
And I'm glad you liked this game too! Thank you :)
*POSSIBLE SPOILER*
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After you get the book, visit Manami's shop and at some point she will call you and tell you what to do.
This gives you access to the puzzle that unlocks the secret ending, although there is no credits screen that says "Secret Ending", but it does unlock pictures. (And once you finish the game with the secret done, and start a new game, you can repeat it up to 2 more times).
It seems we've both pondered topics like that on occasion, haha. (And that makes me happy!)
One of my main goals, as I have said many times, was to make stories or characters that I have always liked to imagine, with themes that I like and to add something of my own essence to them. I still have a number of ideas, themes, stories and characters that I would like to capture in due course. So I hope that if I get to make them, you will enjoy it as much as I did making them.
Thank you very much for your comment. 🎀
¡Gracias!
A mí personalmente también me gusta el sonido del texto en los diálogos, pero a algunas personas les molestaba (aunque se puede silenciar o bajar de volumen en las opciones), por lo que esta vez decidí probar a hacerlo sin ese detalle.
Sé que muchas veces mis obras son muy cortas, pero como no tengo todo el tiempo, esfuerzo y habilidad que me gustaría, muchas veces debo de desechar ideas o limitarlo un poco para no abrumarme.
Te agradezco muchísimo tus palabras de ánimo, y me alegro de corazón de que hayas disfrutado mis novelas hasta la fecha. ^_^
One thing I wanted to do is to play a lot with the colours in each different scene. Because I personally love it when something is flooded with different colours.
And thanks to the help of a follower, I was able to correct a lot of mistakes in the translation!
I was a bit unsure about the final result of this vn, but I'm very happy to see that you liked it.
Thank you very much!
(。^▽^)







