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(+1)

it definedly has the spectacle of an arcade game, i like that about arcade style games myself. maybe speed up the explosions, it looks a little bit like its in slow motion.

i think its possible to have both spectacle and visual clarity, for example if you somehow layer all the explosions and "less important" visuals low and important visuals like enemy bullets to the top they should always stick out.

the plane models look exellent, i thought it was part of some premade asset pack untill i checked the game page where you mention it.

i dont know if its intentional you cant go to the edges of the screen, but it would be nice to either have a visual showing how far you can go or be possible to go all the way to the edge of the screen.

Thanks for the compliments and feedback:)

I definitely notice that there's a problem with the particle effects overwhelming the sight of the projectiles, which makes them difficult to detect and thus evade.

In fact, I'm currently attempting to address a lot of the discrepancies, as we speak, which will also include such essential components as a scoring system, limited lives, and mid-air collisions.   I also intend to introduce a few special weapons and power-ups, as well.

For the time being, I won't be able to upload any updates until after the voting period has completed, but hopefully the issues will be remedied, soon enough.

Thanks again:)

Cheers!

-Jesse