I'm getting a segfault for some reason? I'm using the Linux version, for reference.
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Thanks. I didn't find anything about Unity games segfaulting on OpenSUSE, so it's probably on the game and possibly related to Vulkan. Apparently you can still force OpenGL in standalone Unity games from the terminal with the --force-opengl parameter, I'd like you to give that a try. I'd appreciate if you could also give me the terminal output.
It's embarrassingly late of me to ask, but what's your setup? I looked it up and some AMD cards might have trouble with Vulkan on some distros. Do you run other Vulkan apps? If not, and if you can grab the Vulkan sample cube utility (vkcube), I'd like you to try that and report back. If this isn't Vulkan, I'm honestly out of ideas.
I started the game trhought he itch launcer, which i launch through steam to allow ps4 controller input in all itch games.
For some reason all input are mapped to the right annalog stick. Gently tapping it in any dirrection causes all sort of things to happen on repeat. The pause menu rappidly opens and closes, the camera swings aroud, the character performs all kind of moves in rappid succesion.
Turning on old controls, allows me to control the camera with the left annalog stick. But not much else.
I'm assuming you're connecting the controller before you run the game (doing it while running can get wonky, apparently).
Unity is weird with bluetooth controllers on PC and I know Nintendo ones seem to need a special wrapper to do anything with. If you're on Windows, there's x360ce, a utility that translates everything into Xbox 360 input which should get you more consistent results.