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(+1)

The game is made with a lot of charm and effort. The visuals follow the charm of old-school pixelated games, and the audio perfectly reflects that. Gameplay-wise, though, it's not the best. The game just drags on without any show of what's to come. There's not much enemy variety, and the bosses are far too tanky. Even the full powered attacks of some of the members feels sluggish because they attack less quickly in exchange for 3 bullets. The game has a huge focus on art style and aesthetic, but it lacks in gameplay. Still a great game though, congrats on the amazing work!

(+1)

Thanks for your kind words :)

Yeah i tend to go all out on the presentation to the best of my abilities.

Totally agree about gameplay, i don't have the biggest programming skills so i did my best, the thing here is that i probably didn't make all that much enemy spawning so there is definitively a bit of a lack of action at some points, and yeah enemies could use some more variety for sure.

Weapons i didn't have much time to balance, so i settled for shot pattern variety but didn't tweak all that much the damage, rate of fire, and speed of each.

Glad you still enjoy it despite the gameplay shortcomings ^^